Step 3: Now you need to transform the local coordinate to UV space, which is 0-1 for both U and V of your texture. Step 2: Then you need to translate the mouse world location to the maps local coordinate system using: or. You can find how to do it (and how not to do it). Step 1: Find the world location of you mouse on the map. So the biggest task would be to find a way to translate your mouse cursor position to a color and then to a province ID. They then check what ID this color value is mapped to and from there they can find all the information of the province using the found ID. So if you click on the map, the Clausewitz engine returns you a color value. They use texture lookup with unique, indexed color values. I looked into this before and you pretty much are on the right track. Of course i’m not asking for step-by-step but more of a general idea of the route I should take. bmp files and checks every pixel’s value? If I do that, how would I graphically build the map after i’ve extracted the values? Or is there a simpler route that I can try? Should I also do this purely with UMG? Should I do something similar to what paradox did with the bitmaps and build a parser that parses. So, how would i go on creating something similar in Unreal? All I want currently is a map with defined regions that I select (the selection can be graphically represented by the borders of the selected region glowing, for example), and from there i can take it. In the definition.csv, there would be a line defining what province name goes with that specific RGB value. bmp file that have the RGB value of (50,32, 120). For example, if there are a few pixels in the. There is a seperate file called definition.csv that defines a name for all of the RGB values. I recommend the DLC on sale.Every single province has a unique RGB value. It makes divisions a lot more interesting.Īs you see the above the features are good but for 20€, IMO, are very small changed to the game. Youc an reward the troops that did somethign special like Hold the line in dificult situation, conquered the enemy capital,etc. Medals for your troops -> this is my favorite feature. lots of models -> this is good for mroe variety BUT maybe if it was removed fromt he DLC PDS could have sold the DLC for less? My only Problem with it is the extreme border gore that the AI does. it allows for example to claim the enemy fleet or just resources. better peace conferences -> personally this is the best feature. expanded italy national focus -> they are cool alternatives paths for italy BUT IMO the historic one is a lot harder ALl this said IMO they don't influence the war like most other national focus: Ethiopia and Swiss national focus -> ethiopa is a very hard start and swiss is a weird one. you can also use auto if you don't want to bother. Aircraft designer -> cool feature to customize your planes. It just feels low on content when compared to other DLCs. I'll start by saying the DLC isn't bad per se. New Unit Models: Over 20 new unit models for Italy, Ethiopia, and Switzerland.Embargo Interaction: Embargo your enemies with a new diplomatic interaction, preventing them from trading with you if they have generated enough world tension.Unit Medals: A log of each division’s accomplishments lets you track their performance, and even allows you to award unique medals to division commanders for their actions in the field.Aircraft Designer: Design and build your own planes, from nimble interceptors that prioritize speed to durable bombers crafted to unload tons of destruction from high above.New Peace Conference Options: Demilitarize zones of the map or entire nations, bid on the capital ships of defeated powers, or claim control of enemy resources or factories as reparations.New Swiss Focus Tree: Surrounded by France, Germany and Italy, the mountain nation of Switzerland finds strength in its neutrality, balancing competing factions and overtures from the great powers.New Ethiopian Focus Tree: Defy the odds to defeat the Italian invader or resist the conqueror from abroad using unique Government in Exile abilities.New Italian Focus Tree: Follow the historical path of Mussolini's Italy or rewrite history by restoring power to the monarchy, leading a Communist revolution or replacing Mussolini with one of a variety of new contenders.
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